NFTs and What They Could Mean for Games

Joshua Gad
3 min readMar 9, 2021

Recently the topic of NFTs (Non-fungible tokens) has been big news for its potential to revolutionise commerce for artists working in all mediums. For those uninitiated, NFTs are a type of cryptocurrency token that refer to a non duplicatable digital asset. Meaning if you buy an art piece as an NFT you are the sole owner of that unique one-of-a-kind work of art. The rules do get a little muddy though, since it doesn’t stop anyone from being able to simply take a picture, video, or screenshot of the original artwork. But hey, the owner will always remain the owner according to the block chain ledger, that is until they sell it. So inherently many people will think this is a waste of money as anyone can have the art, even though it is possible that upon purchase of the art that the owner receives the high quality renders of said art or token. NFTs also have the potential to further commercialize virtual experiences, immersive artworks, music videos, and more.

Mike Winkelmann also known as Beeple

This situation hit mainstream news this month when the artist Beeple, also known as Mike Winkelmann, sold a 10 second loop NFT, titled Crossroad, worth 4428 ETH, or 6.6 million dollars. This piece is unique in that it changed based on who won the 2020 US election. Beeple is known for posting an ‘everyday’ picture using 3D graphics for over ten years. His artwork is conceptual, meme worthy, and has a metaverse feel to it.

NFTs originally appeared thanks to the Ethereum network’s ability to create smart contracts but since then a lot of other cryptocurrencies have started using them. One of the first games that used this technology was CryptoKitties. A collectable cat game where you breed very expensive kittens with unique traits. Take Dragon, a cat that is worth approximately $887k.

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Joshua Gad

Game Designer with a Bachelor of Science. I talk about techno life and design ethics while I make games.