Thank you! I’d say there is a big difference. The playerbase knows the intent and experience of struggling is what makes these game great. Therefore a big assumption is that adding these accessibility options takes away what is so potent about these games. The intent of a Souls-like or at least a FromSoftware game is to make the player struggle to achieve victory. The reason being that there is nothing quite like dying to a boss 100 times and finally watching it go down. Other games don’t have this die-hard focus on the games intent to make them struggle, and because of that the playerbase is very anti-accessibility options. This is a very natural response when you think about it: ‘only people who struggle can beat the game, the people who don’t struggle don’t beat the game, AND now with accessibility options people who don’t struggle don’t even have to struggle to beat the game. At that point just go and play another game.’ Makes perfect sense, just as much as accessibility options does.